3 Things I Wish I’d Known Before Making A Twine Game/Story

Twine, flowers, orange, and scissors on a wooden table.
So you’re looking at Twine for choice-based storytelling and/or game design? When I was learning Twine there were three major things I wish I’d known at the beginning (probably more but lets start with 3 for now): 1) The Technology – creating with Twine can be as simple as just using [[double brackets]] around words to […]

11 11 11 #postvember

Numbers counting to 11 on the side of a boat dock.
Daniel Lynds is posting “11 sentences everyday that take spatterings from things around [him]” during the month of November and I wanted to write one because I like the idea and it looked fun (what better day than 11/11?). I’m still pondering the fantastic/organic discussion we had during our reading group this week about cultural […]

A SAMR Model For Games & Learning – Some Thoughts

Child playing with lego blocks.
An interesting idea came from a Twitter conversation between Cameron Malcher, Claire Seldon, and Steven Kolber (and more folks connected through Pete), but I needed more space to write about this than Twitter affords—what would a SAMR Model for Games & Learning look like? First, much like it does for technology tools, I feel SAMR itself can be used […]

I Want To Make The World A Better Place – #resbazOU Lightning Talk

I want to make the world a better place. How? I want to empower students to be reflective thinkers and critical creators. Because? I want students to make meaningful & positive contributions to this world. How can I support this? By making sure student experiences include these: Connect with people – (Be able to empathize […]

Twine Game Data to Google Sheets via Javascript

Using Twine, a free, open-source, text-based game software, you can build choose your own adventure games that explore the untaken paths in literature, promote empathy through simulated experiences, and provide role-playing adventures in historical scenarios. Twine games are often used in the classroom, because you can quickly build an educational experience about whatever subject you choose. They are also […]

Hacking My Presentation – Gamifying the Classroom

Book of code laying on a book of text.
Fact: Graduate students are the best! 🙂 So, last night I hosted a workshop about “gamifying the classroom” (and game-based learning) for the Graduate Teaching Academy hosted by OU’s Center for Teaching Excellence. I ended up experimenting with this workshop quite a bit and wanted to share some of my adventures/reflections. Storytelling – A Presentation Platform? […]

iPadPaloozaOU 2017 Reflection

Looking over a crowd at a concert stage with concert lighting
As another iPadPaloozaOU comes to a close, I’m struck by how lucky I am to have access to this excellent local conference. Bravo to Anne Beck for being a force of nature when it comes to organization and the effort required to bring together students (pre-service teachers), K-12 instructors, professors, educational technology folks, administrators (and […]

Student Twine Games Research

Children's books lined up in a row.
This is a collection of resources I gathered while researching student made Twine games. This content is for my record and I may add more over time. Items listed are in the order I found them. Hoping this leads to more connections. 🙂 Games (& Twine Stories) Student Made Twine Games College English Class of […]

A Server Of One’s Own

Servers stacked together with cables running between each.
One conversation Jim Groom and I had last month in Australia was about development in the Domain of One’s Own (DoOO) space and how to best facilitate growth. This post is not the answer, but our discussion continues to spur thoughts that I want to document. In boils down to this: I want a Server […]